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3ds Max

I've been using 3ds Max since 1998. I started using it fulltime in 2008. Here you will find tools, scripts and 3d art.

In 2010 I released the initial version of the Wall Worm Model Tools. Since that time, the Wall Worm toolset has expanded to the entire gamut of design for the Source Game Engine. It's being used by freelance game designers, modders and development teams.

I'm a 3D Generalist but my primary interests are level design and environment art. A short set of my specific skills include:

  • Modeling
  • Texturing (Slate and Viewport Canvas)
  • MAXScript
  • Problem Solving

Feel free to contact me with any needs relating to 3D, design, animation and tool development.

Latest Articles

Updating Custom Attributes to use AttribID

Posted on Jan 22, 2017 | Last Updated Jan 25, 2017

Discussion on using attribID in custom attributes inside 3ds Max, including pros, cons and solutions.

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custom attributes, 3ds max, maxscript, attribID, managing

Selecting a Percentage of a Collection Randomly in MAXScript

Posted on Feb 3, 2016 | Last Updated Feb 5, 2016

Example MAXscript for collecting random subsets of an array based on a percentage.

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maxscript, random, percentage, selection

The Dreaded -1.#IND

Posted on Jun 5, 2015 | Last Updated Jun 5, 2015

A solution for DOT products of two normals that result in -1.#IND when passed to acos().

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maxscript, geometry, trigonometry, -1.#IND

Copy and Paste Object Properties in 3ds Max

Posted on Nov 19, 2014 | Last Updated Nov 19, 2014

MAXScript for copying properties from one object to multiple other objects.

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maxscript, copy, paste, property

Dealing with Readblock Character Limit in MAXScript

Posted on May 29, 2014 | Last Updated May 29, 2014

MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.

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maxscript, MemStream.ReadBlock(), readblock, unknown system exception

Wall Worm Auto Material

Posted on Aug 27, 2013 | Last Updated Aug 27, 2013

Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.

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3ds max, maxscript, material

Sprite Tools

Posted on Feb 25, 2013 | Last Updated Nov 29, 2013

Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.

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sprite, maxscript, 3ds max

Material Merger

Posted on Aug 8, 2012 | Last Updated Aug 27, 2013

A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.

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maxscript, materials, render, composity, free

Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export

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