Pick a hierarchy a little faster
Posted on May 27, 2012 | Last Updated May 31, 2012
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
quick link, maxscript, parent, child, hierarchy, maxscript, macroscript, macro, 3ds, 3ds max
Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas
Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 30, 2012
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
3ds max, source, smd, export
Posted on Mar 6, 2010 | Last Updated Nov 12, 2011
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.
3ds max, particle flow, presets, studio
Posted on Jul 3, 2009 | Last Updated Nov 12, 2011
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
collision, model, collision mesh, 3ds
Posted on Jun 7, 2009 | Last Updated Nov 12, 2011
You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.
3ds max 2010, strauss, render to texture, bake
Posted on May 12, 2009 | Last Updated May 1, 2013
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool
Posted on Apr 20, 2009 | Last Updated Nov 12, 2011
A video tutorial on using the Viewport Canvas tool in 3D Studio Max 2010. The video demonstrates painting directly onto geometry as well as using 3rd party paint applications such as Photoshop and Corel PHOTO-PAINT.
Viewport canvas, 3ds max, painting, texture, texturing, 3d paint