Shawn Olson Creative Arts
Art, Poetry, Photography, Writing and 3D
Greetings Earthling. Welcome to my creative portal. My name is Shawn Olson. I'm a creative jack-of-all trades who has years of experience in 3ds Max, game development, web development, journalism, photography, graphics and parenting. You may know me as a technical artist for Black Mesa or as the developer of Wall Worm if you came here as a game developer. I now also work on USD workflows and capabilities in 3ds Max and Maya at Autodesk. All opinions here are my own.
If you need help with any of these things, then I'm your guy:
- Problem Solving
- 3D Environments
- 3D Assets
- 3ds Max pipelines
- Game Design
- Journalistic Coverage
- Application Education
- Web Application Development
If you must know more about me, feel free to read A Short Biography. But more importantly, enjoy the various photos, poems, editorials and scripts across the site.
I always enjoy feedback from visitors. Feel free to send me an email with any comments, ideas, praise, criticism or corrections. Of course you can always interact with me on the Wall Worm forums or other 3D forums where I haunt.
How a company made for artists is pushing a policy that promotes more starving artists instead of thriving artists
Autodesk is now making plans to stop selling perpetual licenses and move all future business to a rental-only model.
MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.