Wall Worm Model Tools
Easily send your models from 3ds Max to the Valve Source Game Engine
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
SMD Collision Mesh Tool
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
Wall Worm Auto Material
Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.
August 27, 2010 Newsletter




August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.
Subjects in the Classroom and Life
A discussion on the utilitarian value of the subjects our schools teach. This editorial on education was one of the last pieces Shawn Olson printed as a Messenger writer.
New CS:Source Map de_tension








My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
The Life of Clarence Himes
A biography of Clarence Himes by his grandson Shawn Olson.
Canon 10D Err 99
Article regarding the infamous Err 99 in the Canon 10D digital SLR.