Making a Collision Model
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
SMD Collision Mesh Tool
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
Wall Worm Model Tools
Easily send your models from 3ds Max to the Valve Source Game Engine
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
Collision Models
Articles on making a collision hull for the Source Game Engine with 3ds Max.
Max 2010 Particle Flow Presets
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.
Overly Dark Render Problem in 3DS Max 2009
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
New CS:Source Map de_tension
My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
Hidden Source
Hidden Source introduces fresh and freaky blood into the first-person shooter genre.