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I've been using 3ds Max since 1998. I started using it fulltime in 2008. Here you will find tools, scripts and 3d art.

In 2010 I released the initial version of the Wall Worm Model Tools. Since that time, the Wall Worm toolset has expanded to the entire gamut of design for the Source Game Engine. It's being used by freelance game designers, modders and development teams.

I'm a 3D Generalist but my primary interests are level design and environment art. A short set of my specific skills include:

  • Modeling
  • Texturing (Slate and Viewport Canvas)
  • MAXScript
  • Problem Solving

Feel free to contact me with any needs relating to 3D, design, animation and tool development.

Latest Articles

Max 2010 Particle Flow Presets

Posted on Mar 6, 2010 | Last Updated Nov 12, 2011

When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.

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3ds max, particle flow, presets, studio

Overly Dark Render Problem in 3DS Max 2009

Posted on Nov 21, 2008 | Last Updated Sep 4, 2012

Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.

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3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013

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Wall Worm plugins and scripts for 3ds Max