Strauss Shader bug in Render To Texture
You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.
Overly Dark Render Problem in 3DS Max 2009
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
Wall Worm Auto Material
Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.
Material Merger
A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.
New CS:Source Map de_tension
My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
Max 2010 Particle Flow Presets
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.
Viewport Canvas
A video tutorial on using the Viewport Canvas tool in 3D Studio Max 2010. The video demonstrates painting directly onto geometry as well as using 3rd party paint applications such as Photoshop and Corel PHOTO-PAINT.
Spiny Assassin Bug
Photos of a spiny assassin bug which I think is a wheel bug.
CSDE_CAMPSIDE - Counter-Strike Map
Custom Counter-Strike map by Shawn Olson. Small, fast map using hybrid objective of bomb and hostage