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Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 30, 2012

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export

Sprite Tools

Posted on Feb 25, 2013 | Last Updated Mar 1, 2013

Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.

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sprite, maxscript, 3ds max

SMD Collision Mesh Tool

Posted on May 12, 2009 | Last Updated May 1, 2013

Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.

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smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

New CS:Source Map de_tension

Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
de_tension wooden bridgede_tension waterfall mistde_tension campsitede_tension crystal tunnelsde_tension bombsite Bde_tension campsitede_tension wooden bridgede_tension two bridges

My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.

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cs map, custom source map, counter-strike, new, ww, ww_, wallworm

Material Merger

Posted on Aug 8, 2012 | Last Updated Jan 5, 2013

A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.

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maxscript, materials, render, composity, free

August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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Collision Models

Posted on Jun 4, 2003 | Last Updated Nov 19, 2011

Articles on making a collision hull for the Source Game Engine with 3ds Max.

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QuickVillas Launch

A New Generation of Vacation Listing has Arrived
Posted on Apr 25, 2013 | Last Updated Apr 25, 2013

QuickVillas is the latest and greatest in vacation home advertising. It's the first website for advertising vacation homes and villas with modern technology and current user trends in mind.

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vacation, home, villa, listing, florida, leads, bookings
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