Wall Worm Model Tools
Easily send your models from 3ds Max to the Valve Source Game Engine
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
Sprite Tools
Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.
SMD Collision Mesh Tool
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
Making a Collision Model
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
New CS:Source Map de_tension







My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
Quick Parent Link MAXScript
Pick a hierarchy a little faster
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
Material Merger
A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.
August 27, 2010 Newsletter



August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.
Collision Models
Articles on making a collision hull for the Source Game Engine with 3ds Max.
QuickVillas Launch
A New Generation of Vacation Listing has Arrived
QuickVillas is the latest and greatest in vacation home advertising. It's the first website for advertising vacation homes and villas with modern technology and current user trends in mind.






