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Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export

3ds Max

Posted on May 30, 2012 | Last Updated May 15, 2015

Tools, scripts and tutorials on using 3ds Max.

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3ds max, 3d, design, maxscript, scripts, tutorials

Updating Custom Attributes to use AttribID

Posted on Jan 22, 2017 | Last Updated Jan 25, 2017

Discussion on using attribID in custom attributes inside 3ds Max, including pros, cons and solutions.

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custom attributes, 3ds max, maxscript, attribID, managing

MAXScript

Posted on May 30, 2012 | Last Updated Jul 29, 2013

MAXScript is the scripting language of 3ds Max. I have become very experienced in using it to solve problems and build tools in 3ds Max.

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MAXScript, 3ds max

SMD Collision Mesh Tool

Posted on May 12, 2009 | Last Updated May 1, 2013

Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.

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smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool

Wall Worm Auto Material

Posted on Aug 27, 2013 | Last Updated Aug 27, 2013

Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.

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3ds max, maxscript, material

Sprite Tools

Posted on Feb 25, 2013 | Last Updated Nov 29, 2013

Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.

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sprite, maxscript, 3ds max

Copy and Paste Object Properties in 3ds Max

Posted on Nov 19, 2014 | Last Updated Nov 19, 2014

MAXScript for copying properties from one object to multiple other objects.

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maxscript, copy, paste, property

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

New CS:Source Map de_tension

Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
de_tension wooden bridgede_tension waterfall mistde_tension campsitede_tension crystal tunnelsde_tension bombsite Bde_tension campsitede_tension wooden bridgede_tension two bridges

My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.

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cs map, custom source map, counter-strike, new, ww, ww_, wallworm
Angry Teapot Level Design Awards