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Selecting a Percentage of a Collection Randomly in MAXScript

Posted on Feb 3, 2016 | Last Updated Feb 5, 2016

Example MAXscript for collecting random subsets of an array based on a percentage.

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maxscript, random, percentage, selection

SMD Collision Mesh Tool

Posted on May 12, 2009 | Last Updated May 1, 2013

Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.

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smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool

Strauss Shader bug in Render To Texture

Posted on Jun 7, 2009 | Last Updated Nov 12, 2011

You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.

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3ds max 2010, strauss, render to texture, bake

August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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Viewport Canvas

Posted on Apr 20, 2009 | Last Updated Nov 12, 2011

A video tutorial on using the Viewport Canvas tool in 3D Studio Max 2010. The video demonstrates painting directly onto geometry as well as using 3rd party paint applications such as Photoshop and Corel PHOTO-PAINT.

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Viewport canvas, 3ds max, painting, texture, texturing, 3d paint

Max 2010 Particle Flow Presets

Posted on Mar 6, 2010 | Last Updated Nov 12, 2011

When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.

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3ds max, particle flow, presets, studio

Shawn Olson

Posted on Jun 30, 2011 | Last Updated Jan 28, 2017

Shawn Michael Olson is a technical artists and photojournalist in Central Ohio. He owns Wall Worm, Webonizer and the Artistic Network.

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shawn michael olson, shawn olson, shawn, SMO

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

Shawn Olson Creative Arts

Art, Poetry, Photography, Writing and 3D
Posted on Jun 4, 2003 | Last Updated Sep 6, 2016

Shawn Olson Creative Arts is a collection of artwork, journalism, poetry, photography, 3d and more by technical artist Shawn Olson in Columbus Ohio.

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shawn olson, technical artist, 3ds max, creative arts, art, photography, computer graphics, artist, journalist, photojournalist,
Angry Teapot Level Design Awards