Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas
Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
3ds max, source, smd, export
Posted on Aug 8, 2012 | Last Updated Aug 27, 2013
A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.
maxscript, materials, render, composity, free
How a company made for artists is pushing a policy that promotes more starving artists instead of thriving artists
Posted on Oct 13, 2014 | Last Updated Oct 13, 2014
Autodesk is now making plans to stop selling perpetual licenses and move all future business to a rental-only model.
software, sales, consumer, license, perpetual, rental
Posted on Jun 7, 2009 | Last Updated Nov 12, 2011
You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.
3ds max 2010, strauss, render to texture, bake