Posted on May 12, 2009 | Last Updated May 1, 2013
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool
Posted on Jul 3, 2009 | Last Updated Nov 12, 2011
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
collision, model, collision mesh, 3ds
Pick a hierarchy a little faster
Posted on May 27, 2012 | Last Updated Jul 19, 2013
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
quick link, maxscript, parent, child, hierarchy, maxscript, macroscript, macro, 3ds, 3ds max
Posted on Jun 7, 2009 | Last Updated Nov 12, 2011
You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.
3ds max 2010, strauss, render to texture, bake
Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas
Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
3ds max, source, smd, export
Posted on Nov 21, 2008 | Last Updated Sep 4, 2012
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013
Posted on May 30, 2012 | Last Updated May 15, 2015
Tools, scripts and tutorials on using 3ds Max.
3ds max, 3d, design, maxscript, scripts, tutorials