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SMD Collision Mesh Tool

Posted on May 12, 2009 | Last Updated May 1, 2013

Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.

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smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool

Dealing with Readblock Character Limit in MAXScript

Posted on May 29, 2014 | Last Updated May 29, 2014

MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.

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maxscript, MemStream.ReadBlock(), readblock, unknown system exception

3ds Max

Posted on May 30, 2012 | Last Updated May 15, 2015

Tools, scripts and tutorials on using 3ds Max.

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3ds max, 3d, design, maxscript, scripts, tutorials

The Dreaded -1.#IND

Posted on Jun 5, 2015 | Last Updated Jun 5, 2015

A solution for DOT products of two normals that result in -1.#IND when passed to acos().

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maxscript, geometry, trigonometry, -1.#IND

Creating a Tileable Texture from a Photo

Posted on Dec 7, 2011 | Last Updated Dec 7, 2011

Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.

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tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas

Orangebox Breaks Some Custom Maps

Posted on Aug 24, 2010 | Last Updated Nov 12, 2011

After Valve updated Counter-Strike Source to Orangebox, many custom maps have missing textures. Even worse, some maps now even crash CS. Here is what I did to fix de_tension.

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custom, map, crash, cs, hard fault

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

Free World

Posted on Dec 16, 2002 | Last Updated May 17, 2006

The First Installment of Free World.

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Free World

August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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Angry Teapot Level Design Awards