Posted on May 12, 2009 | Last Updated May 1, 2013
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool
Posted on May 30, 2012 | Last Updated May 15, 2015
Tools, scripts and tutorials on using 3ds Max.
3ds max, 3d, design, maxscript, scripts, tutorials
Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas
Pick a hierarchy a little faster
Posted on May 27, 2012 | Last Updated Jul 19, 2013
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
quick link, maxscript, parent, child, hierarchy, maxscript, macroscript, macro, 3ds, 3ds max
Posted on Aug 24, 2010 | Last Updated Nov 12, 2011
After Valve updated Counter-Strike Source to Orangebox, many custom maps have missing textures. Even worse, some maps now even crash CS. Here is what I did to fix de_tension.
custom, map, crash, cs, hard fault
Posted on Jul 3, 2009 | Last Updated Nov 12, 2011
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
collision, model, collision mesh, 3ds