Posted on Jul 3, 2009 | Last Updated Nov 12, 2011
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
collision, model, collision mesh, 3ds
Posted on May 12, 2009 | Last Updated May 1, 2013
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool
Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
3ds max, source, smd, export
Posted on Nov 21, 2008 | Last Updated Sep 4, 2012
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013
Posted on Mar 6, 2010 | Last Updated Nov 12, 2011
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.
3ds max, particle flow, presets, studio
Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
cs map, custom source map, counter-strike, new, ww, ww_, wallworm
Posted on Jul 11, 2006 | Last Updated Nov 10, 2011
Hidden Source introduces fresh and freaky blood into the first-person shooter genre.
hidden source, half-lif 2, source mod, fps, games, mods
Posted on May 30, 2012 | Last Updated May 15, 2015
Tools, scripts and tutorials on using 3ds Max.
3ds max, 3d, design, maxscript, scripts, tutorials
Pick a hierarchy a little faster
Posted on May 27, 2012 | Last Updated Jul 19, 2013
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
quick link, maxscript, parent, child, hierarchy, maxscript, macroscript, macro, 3ds, 3ds max