Posted on Jul 3, 2009 | Last Updated Nov 12, 2011
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
collision, model, collision mesh, 3ds
Posted on May 12, 2009 | Last Updated May 1, 2013
Download the SMD Collision Mesh Prep Tool for 3D Studio Max and learn how to use it.
smd, collisionmodel, collision mesh, texture, smoothing group, valve, 3ds, 3d studio max, maxscript, macroscript, plugin, hull, tool
Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
3ds max, source, smd, export
How a company made for artists is pushing a policy that promotes more starving artists instead of thriving artists
Posted on Oct 13, 2014 | Last Updated Oct 13, 2014
Autodesk is now making plans to stop selling perpetual licenses and move all future business to a rental-only model.
software, sales, consumer, license, perpetual, rental
Posted on May 30, 2012 | Last Updated May 15, 2015
Tools, scripts and tutorials on using 3ds Max.
3ds max, 3d, design, maxscript, scripts, tutorials
Posted on Jan 22, 2017 | Last Updated Jan 25, 2017
Discussion on using attribID in custom attributes inside 3ds Max, including pros, cons and solutions.
custom attributes, 3ds max, maxscript, attribID, managing
Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas