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Hidden Source

Posted on Jul 11, 2006 | Last Updated Nov 10, 2011

Hidden Source introduces fresh and freaky blood into the first-person shooter genre.

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hidden source, half-lif 2, source mod, fps, games, mods

Hidden Source

Posted on Jun 4, 2003 | Last Updated Nov 19, 2011

Information about one of my favorite games...Hidden:Source.

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Hidden Source

Posted on Jun 4, 2003 | Last Updated Jun 4, 2003
Hidden Source

Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export

hdn_sacrelige

Posted on Aug 5, 2007 | Last Updated Sep 18, 2012
hdn_sacrelige_beta4hdn_sacrelige_beta4hdn_sacrelige_beta4hdn_sacrelige_beta4hdn_sacrelige_beta4

Custom map hdn_sacrelige is now available for testing. This is a custom map for the Hidden:Source Half-Life 2 mod. Beta 4 version.

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hdn_sacrelige, hdn_sacrelige_beta4

New CS:Source Map de_tension

Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
de_tension wooden bridgede_tension waterfall mistde_tension campsitede_tension crystal tunnelsde_tension bombsite Bde_tension campsitede_tension wooden bridgede_tension two bridges

My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.

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cs map, custom source map, counter-strike, new, ww, ww_, wallworm

Orangebox Breaks Some Custom Maps

Posted on Aug 24, 2010 | Last Updated Nov 12, 2011

After Valve updated Counter-Strike Source to Orangebox, many custom maps have missing textures. Even worse, some maps now even crash CS. Here is what I did to fix de_tension.

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custom, map, crash, cs, hard fault

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

Collision Models

Posted on Jun 4, 2003 | Last Updated Nov 19, 2011

Articles on making a collision hull for the Source Game Engine with 3ds Max.

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Change HTML Styles with JavaScript

Posted on Jul 23, 2009 | Last Updated Aug 4, 2009

Video and source files on using getElementById, getElementsByTagName and object oriented methods to dynamically change HTML element styles in JavaScript.

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javascript, getElemebtById, getElementsByTagName, reference, explanation, video
Angry Teapot Level Design Awards