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Max 2010 Particle Flow Presets

Posted on Mar 6, 2010 | Last Updated Nov 12, 2011

When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.

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3ds max, particle flow, presets, studio

Making a Collision Model

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.

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collision, model, collision mesh, 3ds

Video Tutorials

Posted on Jun 4, 2003 | Last Updated Nov 19, 2011

The video tutorials you'll find on this site range far and wide, from how to use Corel PHOTO-PAINT and 3ds Max, to web development and photography.

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Video Tutorials

Right-Click Problem in 3DS Max when using Camtasia

Posted on Jul 3, 2009 | Last Updated Nov 12, 2011

Here is a solution for the right-click quad menu flickering and disappearing in 3D Studio Max when recording with Camtasia.

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3ds, camtasia, right-click, menu, flicker

MAXScript

Posted on May 30, 2012 | Last Updated Jul 29, 2013

MAXScript is the scripting language of 3ds Max. I have become very experienced in using it to solve problems and build tools in 3ds Max.

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MAXScript, 3ds max

Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export

New CS:Source Map de_tension

Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
de_tension wooden bridgede_tension waterfall mistde_tension campsitede_tension crystal tunnelsde_tension bombsite Bde_tension campsitede_tension wooden bridgede_tension two bridges

My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.

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cs map, custom source map, counter-strike, new, ww, ww_, wallworm

August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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Tools

Posted on May 30, 2012 | Last Updated Jul 29, 2013

Design and Development tools for 3ds Max built by Shawn Olson.

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3d tools
Angry Teapot Level Design Awards