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New CS:Source Map de_tension

Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
de_tension wooden bridgede_tension waterfall mistde_tension campsitede_tension crystal tunnelsde_tension bombsite Bde_tension campsitede_tension wooden bridgede_tension two bridges

My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.

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cs map, custom source map, counter-strike, new, ww, ww_, wallworm

Wall Worm Auto Material

Posted on Aug 27, 2013 | Last Updated Aug 27, 2013

Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.

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3ds max, maxscript, material

Sprite Tools

Posted on Feb 25, 2013 | Last Updated Nov 29, 2013

Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.

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sprite, maxscript, 3ds max

Overly Dark Render Problem in 3DS Max 2009

Posted on Nov 21, 2008 | Last Updated Sep 4, 2012

Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.

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3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013

Tools

Posted on May 30, 2012 | Last Updated Jul 29, 2013

Design and Development tools for 3ds Max built by Shawn Olson.

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3d tools

August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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3D Designs

Posted on Jul 24, 2008 | Last Updated Nov 12, 2011
3d chess

Samples of graphics that encorporate 3D renders.

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3d, graphics, 3 dimensional

Creating a Tileable Texture from a Photo

Posted on Dec 7, 2011 | Last Updated Dec 7, 2011

Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.

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tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas

Max 2010 Particle Flow Presets

Posted on Mar 6, 2010 | Last Updated Nov 12, 2011

When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.

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3ds max, particle flow, presets, studio

Orangebox Breaks Some Custom Maps

Posted on Aug 24, 2010 | Last Updated Nov 12, 2011

After Valve updated Counter-Strike Source to Orangebox, many custom maps have missing textures. Even worse, some maps now even crash CS. Here is what I did to fix de_tension.

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custom, map, crash, cs, hard fault
Angry Teapot Level Design Awards