Posted on Nov 16, 2009 | Last Updated Nov 12, 2011
My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
cs map, custom source map, counter-strike, new, ww, ww_, wallworm
Posted on Feb 25, 2013 | Last Updated Nov 29, 2013
Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.
sprite, maxscript, 3ds max
Posted on Nov 21, 2008 | Last Updated Sep 4, 2012
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013
Posted on Dec 7, 2011 | Last Updated Dec 7, 2011
Steps on making a tileable texture from a photo inside 3ds Max. Includes step-by-step instructions along with a video tutorial.
tile, tileable, seamless, texture, photo, bitmap, 3ds max, viewport canvas
Posted on Mar 6, 2010 | Last Updated Nov 12, 2011
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.
3ds max, particle flow, presets, studio
Posted on Aug 24, 2010 | Last Updated Nov 12, 2011
After Valve updated Counter-Strike Source to Orangebox, many custom maps have missing textures. Even worse, some maps now even crash CS. Here is what I did to fix de_tension.
custom, map, crash, cs, hard fault