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August 27, 2010 Newsletter

Posted on Aug 26, 2010 | Last Updated Nov 12, 2011
de_sacrilegede_sacrilege wipConvexity being used on de_sacrilegeMantis Cluster

August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.

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Saying Goodbye to Dad

Newsletter, July 27, 2013
Posted on Jul 27, 2013 | Last Updated Jul 27, 2013

Shawn Olson's Newsletter, July 27, 2013. News about my father's death.

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newsletter, don, olson, death, family

2013 in Review

Posted on Feb 26, 2014 | Last Updated Feb 26, 2014

Newsletter about 2013, including various losses in our family and other news.

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2013, loss, death, dad, dog, opportunities

3ds Max

Posted on May 30, 2012 | Last Updated May 15, 2015

Tools, scripts and tutorials on using 3ds Max.

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3ds max, 3d, design, maxscript, scripts, tutorials

Max 2010 Particle Flow Presets

Posted on Mar 6, 2010 | Last Updated Nov 12, 2011

When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.

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3ds max, particle flow, presets, studio

January, 2011 Newsletter

Posted on Jan 9, 2011 | Last Updated Jul 27, 2013
Brain MazeSanta's Meal to Slay For

Newsletter from Shawn Olson on January 10, 2011.

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newsletter

Updating Custom Attributes to use AttribID

Posted on Jan 22, 2017 | Last Updated Jan 25, 2017

Discussion on using attribID in custom attributes inside 3ds Max, including pros, cons and solutions.

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custom attributes, 3ds max, maxscript, attribID, managing

Overly Dark Render Problem in 3DS Max 2009

Posted on Nov 21, 2008 | Last Updated Sep 4, 2012

Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.

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3d, 3ds max, 3d studio, 2009, render, dark, 2010, 2011, 2012, 2013

Strauss Shader bug in Render To Texture

Posted on Jun 7, 2009 | Last Updated Nov 12, 2011

You cannot use a material using the Strauss Shader when trying to output to the diffuse map with Render To Texture in 3DS Max 2010.

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3ds max 2010, strauss, render to texture, bake

Wall Worm Model Tools

Easily send your models from 3ds Max to the Valve Source Game Engine
Posted on Nov 18, 2010 | Last Updated May 15, 2015

I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.

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3ds max, source, smd, export
Angry Teapot Level Design Awards